enum {

	/**
	 * Fired when the application is fullscreened.
	 * Cast event data to WindowResolution to get the screen's new width and height.
	 */
	FULLSCREENED_EVENT,

	/**
	 * Fired when a GameWindow is windowed
	 * Cast event data to WindowResolutoin to get the screen's new widht and height.
	 */
	WINDOWED_EVENT,
};
